Thursday 16 March 2017

CONTEXTUAL STUDIES: Virtualism (Lecture)

What do we mean by 'virtualism'?
- In media context, the simulation of 'the real': primarily through digital construct and manipulation
- The aesthetic tension between physical and digital; material Vs immaterial; 'the uncanny valley'

Virtualism in visual media

'GAME OF THRONES'
http://deadline.com/2016/06/game-of-thrones-season-6-
finale-david-benioff-d-b-weiss-hbo-1201780242/


GAME OF THRONES - fantasy drama

- Dramatic elements (narrative & character) relies on realism
- Fantasy (non-realist) elements relies on digital constructs












'SANCTUARY'
http://horrornews.net/36555/film-review-sanctuary-tv-
series-season-1-2008/

SANCTUARY - fantasy/sci-fi drama

- Dramatic elements (narrative & character) relies on realism
- Visual context (environment) entirely digitally - more cost efficient to use a digital environment instead of creating a real set












- 'Virtual' news sets are purely representational

- Simulated reality; we decode by genre symbols
- Every country uses the same format for the news, e.g. sitting behind a desk or standing and talking to the camera

Aesthetic tension

- What is 'real'?
- What is 'created'?
- Analogue (practical) or digital?
Freud
http://www.formseven.co.uk/joy-of-freud/
- How do we perceive difference?

'The uncanny'

"an uncanny effect often arises when the boundary between fantasy and reality is blurred" - Freud, 'The Uncanny' (1919)

- Heimlich - the familiar and comfortable

- Unheimlich - the unfamiliar and strange

'The uncanny valley'

- Following Freud's theory, the perceptual gap between that which is perceived as 'real' and that which is 'almost real' (or a close simulacrum)
- Provokes aesthetic sense of discomfort eeriness or revulsion

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