- In media context, the simulation of 'the real': primarily through digital construct and manipulation
- The aesthetic tension between physical and digital; material Vs immaterial; 'the uncanny valley'
Virtualism in visual media
'GAME OF THRONES' http://deadline.com/2016/06/game-of-thrones-season-6- finale-david-benioff-d-b-weiss-hbo-1201780242/ |
GAME OF THRONES - fantasy drama
- Dramatic elements (narrative & character) relies on realism
- Fantasy (non-realist) elements relies on digital constructs
'SANCTUARY' http://horrornews.net/36555/film-review-sanctuary-tv- series-season-1-2008/ |
SANCTUARY - fantasy/sci-fi drama
- Dramatic elements (narrative & character) relies on realism
- Visual context (environment) entirely digitally - more cost efficient to use a digital environment instead of creating a real set
- 'Virtual' news sets are purely representational
- Simulated reality; we decode by genre symbols
- Every country uses the same format for the news, e.g. sitting behind a desk or standing and talking to the camera
Aesthetic tension
- What is 'real'?
- What is 'created'?
- Analogue (practical) or digital?
Freud http://www.formseven.co.uk/joy-of-freud/ |
'The uncanny'
"an uncanny effect often arises when the boundary between fantasy and reality is blurred" - Freud, 'The Uncanny' (1919)
- Heimlich - the familiar and comfortable
- Unheimlich - the unfamiliar and strange
'The uncanny valley'
- Following Freud's theory, the perceptual gap between that which is perceived as 'real' and that which is 'almost real' (or a close simulacrum)
- Provokes aesthetic sense of discomfort eeriness or revulsion
No comments:
Post a Comment